Skills

Skills are attributes given to each crew member. These skills vary in type, effect, and level. Skills can affect whether or not a crew member has a proficiency at a certain task (E.g. A crew member might have a chance to produce a better laser when crafting), a crew member is better at combat with a certain type of weapon (E.g. A crew member might have a +5% bonus to laser damage), or a wide variety of other proficiencies.

Each crew member begins with four slots for skills. Two of these skill slots are already filled and the other two are empty, and skills can be learned and put into these slots.

Skill Types
There are a couple main skill types:

Crafting
The first skill type is crafting. Skills based around crafting provide proficiencies when constructing new weapons or devices. These skills can be learned and they can be leveled up, as well.

Combat
The next skill type is combat. Combat skills are hereon defined as skills that modify a weapon's damage, accuracy, or critical attack chance.

Health/Damage Control
The next skill type is health based skills. Health/Damage Control skills are hereon defined as skills pertaining to the modification of or any other reference to a weapon's health, the ship's hull's health, or the reduction of damage.

Specials == These skills cannot be upgraded and are unique. * Best crafting character in the game.

Pilots
Pilot skills cannot be upgraded via training, and level up as the game progresses.

Mochi (Cat)
Kobijet624 (talk) 20:28, April 11, 2018 (UTC)